/*
	This file is part of Hikari, a library that allows developers
	to use Flash in their Ogre3D applications.

	Copyright (C) 2008 Adam J. Simmons

	This library is free software; you can redistribute it and/or
	modify it under the terms of the GNU Lesser General Public
	License as published by the Free Software Foundation; either
	version 2.1 of the License, or (at your option) any later version.

	This library is distributed in the hope that it will be useful,
	but WITHOUT ANY WARRANTY; without even the implied warranty of
	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
	Lesser General Public License for more details.

	You should have received a copy of the GNU Lesser General Public
	License along with this library; if not, write to the Free Software
	Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
*/

#include "Position.h"

using namespace Hikari;

Position::Position()
{
	usingRelative = false;
	data.abs.left = 0;
	data.abs.top = 0;
}

Position::Position(const RelativePosition &relPosition, short offsetLeft, short offsetTop)
{
	usingRelative = true;
	data.rel.position = relPosition;
	data.rel.x = offsetLeft;
	data.rel.y = offsetTop;
}

Position::Position(short absoluteLeft, short absoluteTop)
{
	usingRelative = false;
	data.abs.left = absoluteLeft;
	data.abs.top = absoluteTop;
}