/** 
 * @file llframetimer.cpp
 *
 * $LicenseInfo:firstyear=2002&license=viewergpl$
 * 
 * Copyright (c) 2002-2008, Linden Research, Inc.
 * 
 * Second Life Viewer Source Code
 * The source code in this file ("Source Code") is provided by Linden Lab
 * to you under the terms of the GNU General Public License, version 2.0
 * ("GPL"), unless you have obtained a separate licensing agreement
 * ("Other License"), formally executed by you and Linden Lab.  Terms of
 * the GPL can be found in doc/GPL-license.txt in this distribution, or
 * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
 * 
 * There are special exceptions to the terms and conditions of the GPL as
 * it is applied to this Source Code. View the full text of the exception
 * in the file doc/FLOSS-exception.txt in this software distribution, or
 * online at http://secondlifegrid.net/programs/open_source/licensing/flossexception
 * 
 * By copying, modifying or distributing this software, you acknowledge
 * that you have read and understood your obligations described above,
 * and agree to abide by those obligations.
 * 
 * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
 * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
 * COMPLETENESS OR PERFORMANCE.
 * $/LicenseInfo$
 */

#include "linden_common.h"

#include "u64.h"

#include "llframetimer.h"

// Static members
//LLTimer	LLFrameTimer::sInternalTimer;
U64 LLFrameTimer::sStartTotalTime = totalTime();
F64 LLFrameTimer::sFrameTime = 0.0;
U64 LLFrameTimer::sTotalTime = 0;
F64 LLFrameTimer::sTotalSeconds = 0.0;
S32 LLFrameTimer::sFrameCount = 0;
U64 LLFrameTimer::sFrameDeltaTime = 0;
const F64 USEC_PER_SECOND = 1000000.0;
const F64 USEC_TO_SEC_F64 = 0.000001;

// static
void LLFrameTimer::updateFrameTime()
{
	U64 total_time = totalTime();
	sFrameDeltaTime = total_time - sTotalTime;
	sTotalTime = total_time;
	sTotalSeconds = U64_to_F64(sTotalTime) * USEC_TO_SEC_F64;
	sFrameTime = U64_to_F64(sTotalTime - sStartTotalTime) * USEC_TO_SEC_F64;
} 

void LLFrameTimer::start()
{
	reset();
	mStarted = TRUE;
}

void LLFrameTimer::stop()
{
	mStarted = FALSE;
}

void LLFrameTimer::reset()
{
	mStartTime = sFrameTime;
	mExpiry = sFrameTime;
}

void LLFrameTimer::resetWithExpiry(F32 expiration)
{
	reset();
	setTimerExpirySec(expiration);
}

// Don't combine pause/unpause with start/stop
// Useage:
//  LLFrameTime foo; // starts automatically
//  foo.unpause(); // noop but safe
//  foo.pause(); // pauses timer
//  foo.unpause() // unpauses
//  F32 elapsed = foo.getElapsedTimeF32() // does not include time between pause() and unpause()
//  Note: elapsed would also be valid with no unpause() call (= time run until pause() called)
void LLFrameTimer::pause()
{
	if (mStarted)
		mStartTime = sFrameTime - mStartTime; // save dtime
	mStarted = FALSE;
}

void LLFrameTimer::unpause()
{
	if (!mStarted)
		mStartTime = sFrameTime - mStartTime; // restore dtime
	mStarted = TRUE;
}

void LLFrameTimer::setTimerExpirySec(F32 expiration)
{
	mExpiry = expiration + mStartTime;
}

void LLFrameTimer::setExpiryAt(F64 seconds_since_epoch)
{
	mStartTime = sFrameTime;
	mExpiry = seconds_since_epoch - (USEC_TO_SEC_F64 * sStartTotalTime);
}

F64 LLFrameTimer::expiresAt() const
{
	F64 expires_at = U64_to_F64(sStartTotalTime) * USEC_TO_SEC_F64;
	expires_at += mExpiry;
	return expires_at;
}

BOOL LLFrameTimer::checkExpirationAndReset(F32 expiration)
{
	//llinfos << "LLFrameTimer::checkExpirationAndReset()" << llendl;
	//llinfos << "  mStartTime:" << mStartTime << llendl;
	//llinfos << "  sFrameTime:" << sFrameTime << llendl;
	//llinfos << "  mExpiry:   " <<  mExpiry << llendl;

	if(hasExpired())
	{
		reset();
		setTimerExpirySec(expiration);
		return TRUE;
	}
	return FALSE;
}

// static
F32 LLFrameTimer::getFrameDeltaTimeF32()
{
	return (F32)(U64_to_F64(sFrameDeltaTime) * USEC_TO_SEC_F64); 
}


//	static 
// Return seconds since the current frame started
F32  LLFrameTimer::getCurrentFrameTime()
{
	U64 frame_time = totalTime() - sTotalTime;
	return (F32)(U64_to_F64(frame_time) * USEC_TO_SEC_F64); 
}

// Glue code to avoid full class .h file #includes
F32  getCurrentFrameTime()
{
	return (F32)(LLFrameTimer::getCurrentFrameTime());
}
